Star trek online ships by rank8/31/2023 ![]() ![]() The same goes for subsystem damage/repair. Given the amount of damage you can and do normally receive during combat, you need some form of "active" hull repair to counter it, and compared to them, the natural hull regeneration that occurs during combat is practically non-existent. However, when on Red Alert, the "natural" hull regeneration gets all but shut down, so it doesn't really matter how much your regeneration rate would be, since it barely works when it would actually make some difference (3-8% / second out of combat versus something like 0.1-0.3% / second in combat). Your current able crew level determines the hull regeneration rate of the ship, and also, supposedly, the subsystem repair speed. ![]() The only noticeable effect behind adding the console is that crew will stop dying, but will still succumb to injuries that prevent them from functioning. The Biofunction Monitor Science console, and certain Nurse/Medic duty officers, supposedly increase the crew renegeration rate, but their effect is barely noticeable even when not on Red Alert, and they are practically ineffective while on Red Alert. When under Red Alert, however, crew regeneration gets effectively shut down (1-2 crew / second on a ship with a crew complement of 2500). When not on Red Alert, crew regenerates at a noticeable, but still rather slow rate (5-8 crew / second on a ship with a crew complement of 2500). ![]() There are items such as the Emergency Force Fields Engineering console and the which supposedly provide protection against crew damage / loss, but they appear to be largely ineffective there's no noticeable difference between not having any and using a reasonable (or even an unreasonable) amount of them. A single torpedo hit can take out 20-30% of the crew, and in cases you can (and often do) lose 90-95% of the crew in a matter of seconds. The crew appears to be extremely vulnerable to damage, mostly from weapons dealing kinetic damage (torpedoes and mines), but also from beam weapons and anything else to a lesser extent. Because of the reasons detailed below, most players tend to completely ignore crew, and using any crew related consoles is mostly just a waste of a console slot. Partly because mechanisms related to inflicting and mitigating crew damage seem to be severely flawed, and partly because a ship being on Red Alert has its crew related / derived functions all but shut down. When crew are injured, a portion of the icons will be orange, as shown below.Īnd when any crew are dead, a portion of the icons will be dark gray, as shown below. Since the crew repairs damaged subsystems and the hull and affect other areas of game play, ships with larger crews can repair themselves much faster, and more confidently launch boarding parties, than ships with a smaller complement.Ĭrew status is represented by a line of 18 small icons, as shown below. Small ships had as few as 30 crewmen, whereas large Cruisers had a crew complement of 1,000, while some of the larger Klingon ships boasted as many as 4,000 crew on their ships. The size of a crew was dependent upon the ship. Injured crewmen did not contribute to a crew's overall readiness. The speed at which they were healed depended upon the player's medical equipment and items, and the skills of his/her Science Bridge Officers. The crew could be injured and killed during a battle, but also healed. Players were not able to interact with their crew on a daily basis, but their status was visible, so captains did not have to worry about getting caught off-guard. The crew used to take care of repairing damaged subsystems or hull damage, repelling boarding parties, joining on boarding parties (which, if successful, damage an opponent's subsystems), and so on. It used to be represented by a graphical icon in the UI during space combat until Season 10, when it as removed from the game as a ship stat. The Crew are the nameless men and women on your starship. It is provided only for historical purposes. This article contains information that no longer applies to the current version of Star Trek Online. ![]()
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