On rails shooter snes9/1/2023 Some times a formula just works, and it is okay to borrow ideas from the classics. Behind the pay walls is a solid and fun on-rails shooter, it is just disappointing that the game deviates away from what makes games like Time Crisis so great. The lack of multiplayer may turn a lot of people off, but I think the biggest problems lie within how things unlock and the speed at which they unlock. SNIPER Hunter Scope is not necessarily a bad game, but it makes a lot of bad choices. You would think for the price you are paying, you would be getting more variety in regards to gameplay, but sadly it is quite simple and limited. It makes sense if you play the game, particularly because of the TPP and FPP gameplay styles, but these types of on-rails shooters thrive in a co-op situation. Even someone who is not well acquainted with the genre can easily pick up the controls here and start popping headshots like a super-sniper in no time.Īnd for whatever reason, SNIPER Hunter Scope is single player only. The shooting does feel good, and whether you decide on using standard controls or gyro, aiming and shooting is quick and fairly simple. Mars Base Flying Onto Nintendo Switch Later This Year The goal is still to quickly take down the assailants as they show up on screen. Each style brings their own blend to the table, but I honestly did not feel like things changed so drastically from one type to the other. There are three types of gameplay within the stages as well: posting in a sniping position and shooting targets from a single perch (Sniper) moving and taking cover while taking out enemies (TPP) and another style that feels like a blend of the first two (FPP). Each area is unique and provides solid variety, but it is a shame they could not connect these stages together in a more meaningful and fluid way. There are 16 stages to unlock and enjoy, and there are two more stages that can be obtained via a DLC purchase. The stages themselves and the gameplay are good fun. There is DLC already, which does feel a bit odd, though.). On-rails shooters are supposed to be a fun and fast arcade experience, and yet most of this game feels like it is locked behind a weird pay wall (Although there are no in-game purchases for points or in-game money. You earn money from playing and achievements, and then you can spend the money on upgraded gun types and models of characters and in-game equipment.īasically, the game is not very big and does not offer a whole lot, and it slows things down so much that it takes ages to unlock what little is there. Like stages, weapons are not obtained in a normal on-rails way, but rather a mobile one. A lot of the game feels like it is locked behind walls and not in a fun way. It forces you to replay previous ones until you gain enough points to unlock the following, meaning you can unlock new stages without even “clearing” the previous.Īnd this is kind of the problem with SNIPER Hunter Scope. This can be very disruptive, because clearing a stage does not equate unlocking the next. Instead of a fluid series of stages in sequence, the game takes a more mobile approach where stages are unlocked based on total accumulated points. SNIPER Hunter Scope does not take this approach, and it kind of suffers because of it. Classics like Time Crisis and House of the Dead bring their players through a gauntlet of stages and enemies while simultaneously telling a simple and entertaining story. Right from the get-go, there is no story or Story Mode, which is odd for a game like this. With that out of the way, this is not necessarily your normal on-rails shooter. The standard controls are not terrible, but it does not present the game well enough for what it is supposed to be. It is worth noting how poorly the game controls using standard controls, because if you plan on playing this on-the-go like many Switch players do, SNIPER Hunter Scope is not a good game to play in mobile mode unless you can perch your Switch somewhere and enjoy the Joy-Cons and gyro instead. Unfortunately, in my stubbornness, I decided to start my time with the game using the Pro Controller and no gyro, and I cannot warn against this enough: it is just does not work well. Since this is an on-rails shooter, the suggested playstyle is naturally using the Joy-Cons and gyro to give it a more arcade feel.
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